This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Guilty Gear / YMMV - TV Tropes Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. 24. Counter Hit state during recovery until landing. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Sol Badguy vs. Ramlethal - 18. How much Wall Damage is applied when the move connects on hit. Links into 5K on hit, still combos if the first hit whiffs. Both characters struggle to stop the other when they get going. Recovery frames which happen under abnormal conditions, such as after landing. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Be ready to fuzzy a lot when she's on you. GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Faster than average start-up at 4 frames. Weird that I'd have them exactly reversed. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. Guilty Gear -Strive- Sol Vs Sol - YouTube A window in which to cancel a move. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. GGST - Zato-1 Matchups - Dustloop Wiki Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Hits twice. Worst Match. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. He is playing guilty gear and the other characters are playing strive. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. A very well-timed jump attack on a character who is rising from a knockdown. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. Nagoriyuki - 5.6. This opening is designed such that the attacker can easily counter the defender's attack with his own. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Used to call out opponents who make predictable jump-ins or keep chicken blocking. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Moves forward about one character length at no charge to fullscreen at max charge. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Matchups. For Example: 2369 for a j.236 input. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Axl will likely attempt to reset to neutral over extending pressure sequences. Data in [] represents values on Clean Hit (All versions). He's too fast, period. Dream Interpretation / And /bet Resources. Tools like these provide him with a strong neutral presence. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. Sol steps forward and swings his sword. This opening is designed such that the attacker can easily counter the defender's attack with his own. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. You don't like playing rude or bullying people with mids. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. Launches opponent and switches sides on hit, hard knockdown upon landing. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Follow-up knocks the opponent away on hit. As said earlier, you don't really wanna RPS with Goldlewis. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Guilty Gear Strive Tier List: Best Characters - Dot Esports As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. Win rate. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Edit:I forgot to mention. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions A special type of blocking done by inputting a block immediately before blocking an attack. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Hits overhead, but is very reactable. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . For example, although May has the highest average win chance, she isn't number one in this chart. May's Guilty Gear Strive tier match ups. This attack is Sol's best point to use Roman Cancels in most combos. * Proration: Forced 75%. What are the worst matchups in Strive at the moment? Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Sol has tricky special moves which help him get in, and a suite of normals which . 14 comments. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. Can throw the opponent either forward or backwards. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Hits slightly behind Sol, allowing it to be used for cross-ups. Basic air jab that's fairly safe on whiff. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Score - Sum of match-up values for this character. Search. Slight ground bounce on hit, hard knockdown upon landing. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Search Results - Showing 0 - 34 Of 129. Worst Match. Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. 26. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. In general, use low-commit moves like your K and P buttons. Guilty Gear -Strive-Anji. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. The proportion of damage dealt on normal block. On air hit, it floats the opponent for a reliable juggle. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. 8.5K 30.5K 2.7K . On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Indicates an entity that exists seperately from the character was spawned. Tiers for Guilty Gear Strive - EventHubs Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. As more players learn the matchup and more characters get . Here's how you can play Anji Mito in Guilty Gear Strive. Sol does a crouching kick, which is his fastest low. Ground bounces on hit, hard knockdown upon landing. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. . Vote for Leo's tiers . Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. Guilty Gear -Strive-. Sol: Guilty Gear -Strive- | DashFight Includes first active frame. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. What are the worst matchups in Strive at the moment? Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. 12k matches is a lot, and 100 matches PER MU is not bad. Here's A Guilty Gear Strive Tier List You Can Refer To For The First GIJ&IK - Desktop. His best poke is 5P/2P at 31/34 frames. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. This is the top 1000 but multiplied out by popularity. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. Links into c.S on Counter Hit for a decently powerful conversion. SOL BADGUY Guilty Gear STRIVE Overview Guide - YouTube Here's how you can play Anji Mito in Guilty Gear Strive. Guess like your life depends on it. Sol's strongest meterless ender for Wall Break. You should be gaining ground when you block it, not getting pushed back. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Most miserable matchups in Strive? : r/Guiltygear - reddit The lower the tier, the weaker the character. High pushback on block can make this move safe if properly spaced. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Baiken presents threatening abilities to counteract her own playstyle. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. The most well-rounded defensive toolkit in the game. Use it to steal momentum against poor okizeme and predictable pressure. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. - Difference between the tier scores from today and . Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Try to get Axl to whiff. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . I want to pre-face this by saying that tier-lists don't matter. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. 32. Nagoriyuki | Guilty Gear Wiki | Fandom Ramlethal's Guilty Gear Strive tier match ups. Giovanna | Guilty Gear Wiki | Fandom Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Popularity. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Roman Cancels can be used to combo after it connects for even more damage. Guilty Gear Strive llegar el 7 de marzo a Xbox, PC y Game Pass Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. 0% 100%. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Going to ignore the Chipp matchup for the time being, apologies in Sol Badguy; People just love playing as Sol. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. The opposite of hoping your main will be buffed, ________ thinking. 21 sec 18-May-2022 Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Millia bottom 3. . Guilty Gear Strive originally released in June 2021 . This page was last edited on 27 February 2023, at 20:20. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift.
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