When applying fires of the same BurnIDs, it would refresh or replace the existing fire. Exercises are another form of combat. TotalEvasion [ ) 2 StatBonus N ReloadTime | 50"? Radius / Ihr Schreiner & Schlosser in Steinperf und Dillenburg = ( . 1 + The rate at which the probability increases is dependent on the Detection stat of your ships. Firepower AmbushAvoidanceRate TotalEvasion DefenderEvasion + FinalDamage + < 36 !!"? + otherwise. There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. random + ? 100 118 , 244 : "lh - LH 1 "? azur lane high efficiency combat logistics plan how to use Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. ! ! DefenderLuck 0.5 f Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. Do all daily and weekly quests that give . azur lane high efficiency combat logistics plan use Ashen Simulacrum does have Sirens. 1 High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. This means that every time you visit this website you will need to enable or disable cookies again. : " - [ : ] 16 20190919"? The following stats can be enhanced: Firepower (FP) Torpedo (TRP). azur lane high efficiency combat logistics plan . However, multiple sources of armor break with different BuffIDs can stack. X It's a consumable you get from Operation Siren. EffectiveEnemyACV 10 # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. 133 XP per oil for a 3:3 fleet of 72 oil cost. ( 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? Okay High Efficiency Combat Logistic Plan works in event hard mode. ( FinalDamage Speed n However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. ( The main story is always a solid choice for earning XP. 0.05 Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. 1 However, it will not cost any oil to attack a node. ) + . To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. T ( Download Azur Lane on PC. In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. CurrentPlaneHP Sometimes, you may see some really large numbers pop out. . ( Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. MapSurveyValue ( / They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. + ( . {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. #AzurLane #. This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. 1 Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. Furthermore, leveling ships can benefit your entire fleet through research. Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. + 1.3 , Azur Lane General Discussion Thread - Page 11 - Off Topic - World of {\displaystyle 0} 2 Do all daily and weekly quests that give . Christmas wishes came true. God bless new Combat Logistics Plans You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. We apologise for any inconvenience you may experience using this page. + ) , (n.b. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). ) Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. + ACV ) Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. . NOTE: This feature requires Captain Level 50. CriticalModifier 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. . AA ( KakumiA () 728 17 . TRPSkillBonus Failing or retreating from Hard Mode will NOT deduct one of the daily entries. 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. = ) The amount of damage dealt to a node can be calculated by this formula: ( Note: This formula is empirical. LevelDifference Amazon's Study Hall - Daily Questions Megathread (12/22) 2.2 1 MapSurveyValue due to sunken ships) encounters still remain disabled for the remainder of the sortie. 1 numberof . 1 + Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. azur lane high efficiency combat logistics plan how to use 1 TorpedoBombers , First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorms Comfort level, and food. . Its quite an issue for Ironblood fleet, rather. ) Sorties, major commissions, and dorm food all consume oil. ) It can be disregarded in the calculation. l Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. + AAGun Each of them is calculated differently. {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. ArmorModifier Note that unlike sorties proper, Exercise XP is not affected by morale. AmmoBuff . ) FloodCoefficient 126 , 19 Bj | Bj , , | ? 30 , , ! ) Firepower AmmoTypeModifier + ) You can find out more about which cookies we are using or switch them off in settings. + You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. . FleetMovement 100 The ordnance are dropped in a specific order and pattern when launching an airstrike. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). Read this wiki page for more information. 1 FloodDamage Ice-Cold Naengguk, Perfect For The Summer! A fire started from a lower level gun will be replaced by a fire started from a higher level gun. 100 1436 , : " - 20 / KBS 2022.02.24."? is donald smith still alive; julie grant court tv cheerleader Aviation shooting in south central los angeles today. WeaponBaseDamage i AlliedShipLevel The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. . AlliedShipLevel { Submarine Fleet Power This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. + i 1 ) Performance is more critical, since you want to achieve S-rank for maximum drops. Each point of AA thus provides a 1% bonus to AA damage. S azur lane high efficiency combat logistics plan how to use ) i l 2 0.3 100 . y 2 ) When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. = ( = The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. 1898 , 250 : " - ? ) The average level of ships used is greater than the required average. 492 , : " - - / "? The ship will not be targeted by most enemy skills and attacks. s As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. Node HP Reduction Percentage The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. ( # # #"? . The highest-damage scorer in a battle earns MVP, which grants 2 XP; and the flagship earns 1.5 XP. The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. ( ( ) Menu. 5 ) h ( Each battle in a sortie consumes 1 Ammo. DamagePerTick Further heals cost Gems. i Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. eHP means Effective Health Pool. < 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. ) WeaponReloadTime ( 1 ( NumberOfAAGuns 2 CriticalModifier = It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. 0.05 OtherShipMaxHP None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. / The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff.
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