FPS drops? :: Red Dead Redemption 2 General Discussions - Steam Community Reflection Quality: see above this here is a killer. With my configuration, I personally keep them at Medium, allowing me more room to push other settings in the game to Ultra. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. Others should opt for Medium for the best balance between image quality and performance. They come in the flavors of Favor Performance, Balanced, and Favor Quality. I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. Home; About Us; PHOTO GALLERY; Video Library; Popular Posts; Knanaya Association of North America Uncategorized We highly recommend enabling this setting as it increases immersion and is one of the bigger upgrades over the console version. Okay, here is where the fun truly begins. Global Illumination Quality: this one runs rather well at High, and Ultra doesnt look too different, at the cost of a couple frames. r/PCRedDead on Reddit: RDR2 TAA Comparison The main form of AA that you need to use in RDR2 is TAA because the game was developed and tested with it always present. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Whoa, whoa, whoa, I can get better graphics and performance with a better graphics card?! As it will drop your performance at Ultra, we recommend using Medium for all players. nice guide :) love the pink floyd song reference in your name sir. This slider offers a way to set image quality without fussing over each individual toggle. Red Dead Redemption 2 is undoubtedly one of the must stunning video games ever made. Most noticeably hair and beard and also leaves on the trees looks very glitchy without AA. Recommended settings at:1080p:8:00 "Performance" ( Good for 1050ti, 970, 1060, 980, RX480, RX570) 30-60fps range8:07 "Quality" ( Good for 980t. Targeting 60 FPS @ 1920x1080. Just figured out what Tree Tessellation does :: Red Dead Redemption 2 Went through so many troubleshooting steps that after they recommended me the initial set of instructions for support, I just asked for a refund via PayPal. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Anisotropic Filtering - 16X Lighting Quality - Ultra Global Illumination Quality - Ultra Far Shadow Quality - Ultra Screen Space Ambient Occlusion - Ultra Mirror Quality - Ultra Low to Ultra only eats a single frame or two, and you really dont want to go below 8x. I played it on a 3570k and 1070 at 1440p and between 50-60fps thanks to Gsync. Btw these adjustments does not downgrade visuals. Close Reflection MSAA /Off and then get water physics to half or 3 bars. We recommend the Medium setting as you get a slight boost to fps and fur is rarely on screen for the most part. Tested using Nvidia GTX 1070, Vulkan, benchmarking tool, and gameplay. Volumetrics Quality: like Water above, this breaks down into three options within the Advanced settings. Screen Space Ambient Occlusion: this setting on its own can be punchy, but its a later setting that makes it pack a hay-maker. Texture Quality: this is the VRAM killer; too high and youll get stuttering and hitching. High is fine, but Medium looks just fine and doesnt nibble on the GPU too hard. The visuals just falls apart without AA. This determines the resolution of shadows being cast near the player. It's a little underwhelming performance-wise on a 2080. Even at Medium settings, the game is a resource hog, but thankfully the difference between Medium, High, and Ultra settings are not vast visually. - Manually tinkering with the settings.xml file. At 1440p, we're talking about 2133 x 1200. We recommend using Medium or Low here as both options display the shadows and it helps image quality without the performance hit you get from High, which appears to only offer a placebo increase in image quality. If you set individual options first and then use this slider, it may undo or override any alterations you made. rdr2 tree tessellation on vs off - si2021.gtlanding.com This setting will enable the game engine to cast rays into clouds in order to offer a better light simulation. Medium isnt half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). There is quite a lot of grass in RDR2. Triple Buffering introduces a single frame delay to ensure smooth output regardless of frame rate fluctuations below the display refresh rate. Even a single pip down on the slider from max results in a dramatic increase in frames (10+ from my experience), though setting this to the middle of the slider seems to net the best performance-to-quality results. Unless you are looking directly at the edges of the clouds, you can safely leave this off and notice no difference. I have to say that using the higher settings sometimes leads to weird glitches and artifacts, especially in the indoor environments and Saint Denis. Water Refraction: the least impactful of the water settings, but can still chew up frames if surrounded by water. Their recommended settings are very similar to what I've recommended, but a little easier on the GPU. Red Dead Redemption 2 uses parallax occlusion mapping to add shading and detail to what would otherwise be flat, unshaded surfaces. This particular toggle adjusts three other toggles found in the Advanced Graphics section. Was planning on playing it with the 3080 but yeah. Global Illumination calculates how light bounces off of other surfaces (think shining a flashlight against a wall in a dark room and how the light is reflected all over the room to dimly illuminate it). Short for Temporal Anti-Aliasing, this setting will eliminate jaggies and stair-stepping by sampling previous frames. Red Dead Redemption 2 is available now on PC, PS4, Stadia, and Xbox One. Nope, accepted it for what it was. If only fucking R* would give us Cross-Save on PC from console I would rebuy it My 200+ hour character is stuck on ps4. Decal Quality: bullet holes and such another setting that has minimal impact to performance. Resolution Scale will be very helpful to players using 4K displays and looking for higher frame rates. If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. Seems to have some marginal effect, but the overall pixelated texture remains. Kept getting crashes using Vulkan, switched to DX12 and been wondering if that may be the culprit. Finally, we have Near Volumetric Resolution. This dictates the accuracy of water surface reflections. JavaScript is disabled. The player would only really notice the difference tessellation provides if they stood directly in front of a tree and stared at it long enough, and trees in RDR2 look good enough as it is. On Ultra, the light simulation is even more accurate and the light emitted from lanterns will flicker and move like their real-life counterparts. The output resolution of the game to your display. Far Shadow Quality: this works slightly in tandem with the above setting, but even at Ultra itll only eat a handful of frames as compared to low. Here are some tips on how to coax some extra frames out of Red Dead Redemption 2 on PC. It is slightly slower than some of the speed-demons on this list, like the Mauser, but a well-placed headshot will drop anything that stands in Arthur's way. SSAO helps to enhance visuals by darkening the areas where two objects or surfaces meet. Each further DLSS preset step will further lower the game's internal resolution, offering better performance at the cost of sharpness. This guide should give you a good idea as to what will make your PC buck like a wild bronco, and what can be safely turned down without sacrificing the pretty. This is one of first games I want to try on the new cards. There are over 16 graphics options to fiddle with in Red Dead Redemption 2 for PC, with 23 additional options in the Advanced settings. rdr2 tree tessellation on vs offdoes the wesleyan church believe in speaking in tongues. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. While I do like it now that I know what to look for, the performance hit is just too much considering how hard it is to see (you have to be close to the trees). Also take fur quality medium. Could not imagine how great it must look at 60 fps. Not many people seem to be aware of the performance cost that tree tessellation inflicts. rdr2 tree tessellation on vs off Managed to have a really enjoyable experience. For example, the lamps in the mayor's manor have a horrible strobing flicker effect that I could only fix by turning lighting down to medium. This setting toggles the games built-in VSync solution for the elimination of screen tearing. Reflection MSAA: lets combine the two most intense frame killers in Red Dead Redemption for PC and add a third option! rdr2 tree tessellation on vs off - idearly.net When on the lowest setting, this slider removes many objects from distant view altogether. Try and keep these in sync, though reducing the lighting does free up some frames, though not much. Espaol - Latinoamrica (Spanish - Latin America). All trademarks are property of their respective owners in the US and other countries. It may not display this or other websites correctly. Then make shadow quality high. This toggle will control how detailed the simulation of things like water ripples will appear in-game. This setting dictates how many decals the game can draw in a scene and how far away they will be rendered. With Vulkan, on the benchmark scene in the small town at night, I drop to ~30-40fps, with. hopefully OP doesnt mind, or maybe could even update his post with this. I picked up RDR2 at launch on my Xbox One X. I was lucky enough to get a 3080. - Tinkering with the resolution scaling setting. That being said I'm really looking forward to jumping in again once I get my hands on an RTX 3080 to switch to 4K with my LG C9 and crank up the graphics further, it's vastly improved on PC.if you bought new hardware that didn't exist at the time it came out. tl;dr: Trees and some other textures really blurry/pixelated, nothing seems to fix it. Keep reflections at Medium or High (if you have the hardware for it), figuring out which of the two works best for you. Ultra isnt too hard on frames though, if you have the VRAM to support it. High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. I wouldn't say it's improved any. Particle Quality: minimal impact here; High and Ultra look near identical in motion. FXAA does well on static shots but offers worse results in motion. I have it turned off on mine as a guide I followed said it was pointless, how often do you stand right next to a tree Yeah, I seem to get the same performance hit whether I'm right next to a tree or back off a bit from them. Moving to High is not worth the slight performance penalty. The other water settings are not nearly as brutal as this one, so its best to tweak these independently in the Advanced settings. All rights reserved. Its an on/off toggle, and at 1440 it cost me close to seven frames on especially cloudy days. Enabling DLSS disables the use of TAA, MSAA, and the Resolution Scale settings. rdr2 tree tessellation on vs off - mmfencinginc.com Water Physics Quality: if you are somehow well above 60 frames and are fine with your water looking a little more realistic then you can up this setting above the halfway point to simulate as much; though, that final pip to max it is where the hardest performance hit comes, with the max setting suddenly stealing a good ten or more frames to run. It's lighting quality. tivo stream 4k vs firestick 4k; ba flights from gatwick today; saved by the bell actor dies in car crash; loco south boston $1 oysters; rdr2 tree tessellation on vs off. Going down can free up frames, and going up will consume them: this bar is only in fractions and not whole percentages (though, it will show the percentage in decimals). It is most noticeable on dirt roads and other surfaces not covered in vegetation. Mirror Quality: this is only for reflections in mirrors, which are typically found within a room of sorts, where the GPU is allowed some space to breath. RDR2 vs. The Last of Us 2 | Ultimate Face-Off - YouTube This really helped me. Hardware Unboxed has released two optimisation videos for improving performance. So I left it off. Neat. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. All rights reserved. Try and keep this no lower than Medium, but High should be fine. If you can live with bringing the grass rendering distance closer and dont mind losing some shadow detail, we recommend using one of the middle ticks on the slider. Short for Fast Approximate Anti Aliasing, this setting also attempts to eliminate aliasing with a different approach. June 30, 2022 . This option is only modifiable when using exclusive fullscreen mode. The effect is not game-breaking and I'm frankly quite impressed with the graphics all the same. Its no secret that volumetric lighting and effects devour frames at higher settings, with the pattern holding true across multiple games. TAA/FXAA/MSAA: gonna lump these together because Ive already discussed them. We recommend using Ultra unless you are hurting for performance. Rockstar opted to include loads of graphics settings in Red Dead Redemption 2 so that players could tinker with performance and image quality. How Many Episodes in Attack on Titan Season 4 Part 3 Are There? This is the most demanding setting in the entire game. You must log in or register to reply here. We recommend always using the native resolution of your device for the best image quality. If youd like a more nuanced look, check out our compatriots at Game-Debate, whose article I used to cross-reference my own findings. - Using NVidia Control Panel to fix the issue. It allows for light propagation through mist, fog, and smoke. We recommend leaving this setting on High or Ultra as it does not seem to cause any performance hit. Categories Red Dead Redemption 2 (RDR2) vs. /r/RedDeadRedemption - A subreddit dedicated to Red Dead Redemption & Red Dead Redemption 2, developed by Rockstar Games, the creators behind the Grand Theft Auto series. The games vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience. If you have headroom, however, Id argue this is the first hardcore setting worth increasing. In the "manage 3D settings section," there are a few important settings to take into account: Low latency, power management, and threaded optimization. As a story focused gamer I absolutely loved the first game and loved the second game even more. Dial this down to High after shadows and lighting effects if you need frames. Comparison of Custom settings (64 FPS average) vs Preset Level 11/20 (62 FPS average) vs Preset Level 20/20 (46 FPS average) vs Maximum Settings (40 FPS average):Link #1 Link #2 Link #3 Link #4, Another graphics test thread, with images, Article, every setting benchmarked (Chart), Hardware Unboxed - Optimization [Part 1] (Image), Hardware Unboxed - Optimization [Part 2] (Image). That said, all of these at max would equal the performance hit of Reflections alone when its pushed to Ultra, so if you have the bastards above reeled in, you can more liberally play with the rest of the settings. As far as we can tell, it only affects performance at night, regardless of which level you choose. Cloud rendering resolution is also dictated by this setting, with High and Ultra eliminating the aliasing and artifacts in the clouds seen on the Xbox One X version. Don't @ him. Ive been floored by how gorgeous it is at 4K30 on my Xbox One X. Near Volumetric Resolution: this needs to be set to Medium if you are trying to free up as many frames as possible. We recommend using Ultra for all GPUs with at least 6GB VRAM, as the lesser choices drastically affect image quality. Enabling this setting will make the game apply SSAO at the same resolution the game is rendering at. Targeting 60 FPS @ 1920x1080. Because seeing most reflections in the game is tough during normal play, we recommend leaving this setting off. All trademarks are property of their respective owners in the US and other countries. 6800 XT from December 2020 that's seen a lot of wear and tear. Turn this down first after messing with the hogs listed in the first section of this guide. Hi there. champagne poached oysters las vegas . My new 3090 should come today, and RDR2 is the first game I'm going to try after I put it inside the case. DirectX 12 seems to outperform Vulkan, but by one to two frames in most scenes. That said, I found pushing Ultra SSAO in the normal settings makes this setting a hog at anything above 1080p. I have a high-end PC. This setting controls the quality of shadows cast by trees and objects that are very far from the player. Now, a lot of people seem to suggest that it's a TAA/FXAA/MSAA issue or something like that, but having tried all sorts of things I'm beginning to find that quite unlikely unless there's some hidden anti-aliasing setting which enables anti-aliasing whether or not it's enabled. Safe to keep around High-Ultra for mid-range cards. The game will look better and run better at all times. We recommend using High to gain a small performance bump with a minimal hit to quality. If you want to lower resolution to increase performance, use the built-in Resolution Scaling option for the best results. The player would only really notice the difference tessellation provides if they stood. Dual-wielding Schofields in RDR2 is a deadly combo, and since the revolver is available fairly early in Red . If you modify those options individually, the Water Quality setting will read Custom. For players with mid to high tier Nvidia graphics cards, the DLSS and Nvidia DSR combo can increase performance without much of a sacrifice in visual fidelity. It's strongly recommended to set Texture Quality to Ultra regardless of the performance hit, as anything lower looks terrible. Thatll do it for the settings. Refer to our guide on the topic for a detailed look at which API to go with.
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